Forfeit It
Fit in view.

Fit in view.

Maximized width.

Maximized width.

Eye material nodes in Blender.

Eye material nodes in Blender.

Fog material node setup in blender. Detailed form of the fog comes from principled shader, which is mixed with transparent material to get major shape of the fog using Vertex Colors. "Basher" node is addon/node group done by Erindale.

Fog material node setup in blender. Detailed form of the fog comes from principled shader, which is mixed with transparent material to get major shape of the fog using Vertex Colors. "Basher" node is addon/node group done by Erindale.

Fog material uses vertex color to mix principled shader and transparent shader.

Fog material uses vertex color to mix principled shader and transparent shader.

I think I've done too little sharing of technical stuff like node things so here we go :)