I've past week taken a deep dive into learning Unreal Engine 4 (Niagara vfx system, cinematics, materials, post processing, lighting...) with 3D art and cinematic in mind. Also this has been first time I've used UDIMs so learned new on that front as well.
Here's test clip with dancing astronaut character:
-Blender for character and animation
-Zbrush for far away mountains (heavily decimated)
-Substance Designer for materials (environment + character)
-Unreal Engine for everything else