Hello
I am XR Design student at Metropolia UoAS, 3D artist (generalist & sculptor).
I create mixes of surreal, expressionism, odd, scifi, grim and fantasy.
Tools that I most often use to make 3D are Blender, Zbrush, Substance Designer and Substance Painter. Lately I've also started using Unreal Engine, 3DCoat and Marmoset Toolbag 4.
I also have solid experience with Unity. I know how to prepare my 3D models for real-time use in game engines, be it props or environment. During my studies at Metropolia, Unity has been the main game engine we have used.
Contact:
contact@esahavu.com
or fill out contact form at website.
Unity and Unreal generalist work, development. Blender 3D modeling, props, texturing, materials, 3D animation, rigging.
Blender 3D modeling, props, texturing, materials, 3D animation, rigging, working with Unity and Unreal.
Fixed-term (internship, project) consisting of 2 industrial visualization animations for VTT (Technical Research Center of Finland) & Metropolia UoAS Plast2Recycle project ( www.plast2recycle.fi ) about plastic recycling methods. Animations were used at their booth at PlastExpo (18-19.5.2022), Messukeskus Helsinki.
Fixed-term.