I am XR Design student at Metropolia UoAS, 3D artist (generalist & sculptor).
I create mixes of surreal, expressionism, odd, scifi, grim and fantasy.
Tools that I most often use to make 3D are Blender, Zbrush, Substance Designer and Substance Painter. Lately I've also started using Unreal Engine, 3DCoat and Marmoset Toolbag 4.
I also have solid experience with Unity. I know how to prepare my 3D models for real-time use in game engines, be it props or environment. During my studies at Metropolia, Unity has been the main game engine we have used.
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Blender 3D modeling, props, texturing, materials, 3D animation, rigging, working with Unity and Unreal.
Fixed-term (internship, project) consisting of 2 industrial visualization animations for VTT (Technical Research Center of Finland) & Metropolia UoAS Plast2Recycle project ( www.plast2recycle.fi ) about plastic recycling methods. Animations were used at their booth at PlastExpo (18-19.5.2022), Messukeskus Helsinki.